[274/274] magic-modules rollout (#51)
Add Magic-Modules support to all frames
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@@ -6,7 +6,7 @@ icon: card-sample.png
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installer group: magic/new style/leveler cards
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position hint: 230
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version: 2014-02-22
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version: 2024-05-29
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depends on:
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package: magic.mse-game
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version: 2010-04-06
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@@ -14,8 +14,8 @@ depends on:
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package: magic-default-image.mse-include
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version: 2007-09-23
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depends on:
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package: magic-watermarks.mse-include
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version: 2007-09-23
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package: magic-modules.mse-include
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version: 2024-05-20
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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@@ -71,7 +71,7 @@ init script:
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replace@(
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match: "<atom-cardname><nospellcheck>CARDNAME</nospellcheck></atom-cardname>"
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replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
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watermark_include := "/magic-modules.mse-include/watermarks"
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############################################################## Set info fields
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set info style:
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symbol:
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@@ -188,6 +188,8 @@ styling style:
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standard: /magic.mse-game/icons/small-image.png
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extended: /magic.mse-game/icons/large-image.png
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/the_list_old
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card style:
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############################# Background stuff
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border color:
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@@ -195,7 +197,6 @@ card style:
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 17
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right width: 17
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top width: 17
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@@ -241,14 +242,13 @@ card style:
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z index: 2
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padding top: 0
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card symbol:
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left: {if card.card_symbol=="none" then 20 else 32}
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left: {if card.card_symbol=="none" then 20 else 28}
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top : 31
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height: 20
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width: 14
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z index: 1
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height: 21
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width: 23
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z index: 5
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render style: image
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choice images:
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tombstone: tombstone.png
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image: { card_symbol_image(face: 1) }
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############################# Image
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image:
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left: 32
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@@ -281,20 +281,7 @@ card style:
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z index: 2
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render style: image
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alignment: middle right
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choice images:
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# Images based on the set symbol
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basic land:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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include file: /magic-modules.mse-include/rarities/choice_images
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############################# Text box
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############### rule text 2 and 3 are in extra card fields
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rule text:
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@@ -329,14 +316,15 @@ card style:
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line height hard max: 1.3
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line height line max: 1.6
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watermark:
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left: 117
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top : 321
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width: 138
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height: 156
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left: 21
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top: 328
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width: 331
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height: 142
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic-watermarks.mse-include/watermarks
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_1() }
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############################# Levels
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level 1:
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z index: 3
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@@ -625,7 +613,7 @@ extra card style:
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top: 0
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width: 375
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height: 523
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z index: 4
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z index: 1050
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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lvlup texture 1:
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Binary file not shown.
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Before Width: | Height: | Size: 672 B |
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