[274/274] magic-modules rollout (#51)
Add Magic-Modules support to all frames
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@@ -6,7 +6,7 @@ installer group: magic/new style/planeswalkers/pokemon cards
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icon: card-sample.png
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position hint: 252
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version: 2014-02-22
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version: 2024-05-29
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depends on:
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package: magic.mse-game
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version: 2008-06-02
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@@ -14,8 +14,8 @@ depends on:
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package: magic-future-common.mse-include
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version: 2007-09-23
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depends on:
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package: magic-watermarks.mse-include
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version: 2007-09-23
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package: magic-modules.mse-include
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version: 2024-05-20
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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@@ -33,8 +33,10 @@ init script:
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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# Which artifact template should be used?
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template := { input + "{type}.jpg" }
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land_template := { "c{type}.jpg" }
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template_prefix := [card:"", identity:"/magic-modules.mse-include/indicators/"]
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template_suffix := [card:"card.jpg", identity:"identity.png"]
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template := { template_prefix[type] + input + template_suffix[type] }
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land_template := { template_prefix[type] + "c" + template_suffix[type] }
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# Use land templates for previews because they show more contrast
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hybrid_previews := "land,hybrid"
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@@ -60,7 +62,7 @@ init script:
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}
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card_shape := {"planeswalker"}
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watermark_include := "/magic-modules.mse-include/watermarks"
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############################################################## Set info fields
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set info style:
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symbol:
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@@ -134,6 +136,8 @@ styling style:
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no: { symbol_variation(symbol: set.symbol, variation: "common") }
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yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
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############################################################## Card fields
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include file: /magic-modules.mse-include/corners/card_fields
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include file: /magic-modules.mse-include/information/the_list_old
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card style:
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############################# Background stuff
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border color:
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@@ -141,7 +145,6 @@ card style:
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 17
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right width: 17
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top width: 17
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@@ -198,14 +201,14 @@ card style:
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z index: 2
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padding top: 0
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card symbol:
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left: {if card.card_symbol=="none" then 50 else 58}
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top : 25
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height: 20
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width: 14
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left: {if card.card_symbol=="none" then 50 else 54}
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top : 24
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height: 21
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width: 23
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z index: 1
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render style: image
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choice images:
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tombstone: tombstone.png
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render style: image
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image: { card_symbol_image(face: 1) }
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############################# Image
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image:
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left: 26
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@@ -230,7 +233,7 @@ card style:
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z index: 2
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render style: image
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visible: { has_identity() }
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image: { card_identity() }
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image: { module_identity() }
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type:
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left: { if has_identity() then "50" else "36" }
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top: 307
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@@ -252,20 +255,7 @@ card style:
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z index: 2
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render style: image
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alignment: middle right
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choice images:
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# Images based on the set symbol
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basic land:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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include file: /magic-modules.mse-include/rarities/choice_images
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############################# Text box
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text:
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left: 66
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@@ -309,7 +299,8 @@ card style:
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z index: 2
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render style: image
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alignment: middle center
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include file: /magic-watermarks.mse-include/watermarks
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include file: /magic.mse-game/watermarks/menu_choice_images
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image: { watermark_image_1() }
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############################# Loyalty
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loyalty:
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z index: 7
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@@ -527,7 +518,7 @@ extra card style:
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top : 0
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width: 375
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height: 523
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z index: 4
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z index: 1050
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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loyalty cost box 1:
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