[274/274] magic-modules rollout (#51)

Add Magic-Modules support to all frames
This commit is contained in:
cajun
2024-09-10 22:21:23 -05:00
committed by GitHub
parent 65bfc8fcd6
commit 6d617985ce
5491 changed files with 37088 additions and 66467 deletions

View File

@@ -5,13 +5,13 @@ full name: 8th Edition Test Prints
icon: card-sample.png
position hint: 288
version: 2014-02-22
version: 2024-05-30
depends on:
package: magic.mse-game
version: 2008-06-02
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
package: magic-modules.mse-include
version: 2024-05-20
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
@@ -138,7 +138,7 @@ init script:
)
else base
}
watermark_include := "/magic-modules.mse-include/watermarks"
############################################################## Set info fields
set info style:
symbol:
@@ -227,6 +227,8 @@ styling style:
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/the_list_old
card style:
############################# Background stuff
border color:
@@ -234,7 +236,6 @@ card style:
top: 0
width: 375
height: 523
radius: 18
left width: 20
right width: 19
top width: 21
@@ -278,14 +279,13 @@ card style:
z index: 2
padding top: 0
card symbol:
left: 323
top: 39
width: 14
height: 20
left: {if card.card_symbol=="none" then 20 else 28}
top : 31
height: 21
width: 23
z index: 5
render style: image
z index: 2
choice images:
tombstone: tombstone.png
image: { card_symbol_image(face: 1) }
############################# Image
image:
left: 63
@@ -316,26 +316,12 @@ card style:
z index: 1
alignment: middle center
render style: image
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
text:
left: 60
top : 328
width: 284
#height: 134
height: 160
font:
name: { styling.text_box_font }
@@ -362,14 +348,15 @@ card style:
line height soft: 0.9
mask: {if contains(card.card_color, match:"land") then nil else "textboxmask.png"}
watermark:
left: 132
top : 323
width: 138
height: 170
left: 50
top : 328
width: 304
height: 160
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# PT
pt:
z index: 4
@@ -455,7 +442,7 @@ extra card style:
top : 0
width: 375
height: 523
z index: 3
z index: 1050
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
illustrator line: