Rooms and autoreminder prototype (#81)
* add rooms * add clear splits and fuse * rebuild the split and fuse images * add nyx and UB frames
@@ -114,11 +114,20 @@ ADVENTURE OVERHAUL
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• Added support for flat pages and pages with only a nameline and no typeline.
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• Added "page decorations," images that layer over pages that can be added to magic-mainframe-extras.
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ROOM FRAME
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• Mainframe Splits now supports the Room frame.
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• By default, there will be one image box that stretches across the entire card.
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• You can change the Room Images option to "Two images", which will have a gradient between the two images, and "Three images", which adds a thin third image in the overlap area.
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• The Borderless Room frame is also supported, and can also be applied to normal split and fuse cards.
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• Added the ability to use just the Fuse arrows without the fuse bar (the reverse already existed.)
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• Mainframe Splits now supports the Nyx and Universes Beyond frames, which default to being automated on the Enchantment type and the triangle stamp respectively.
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• Mainframe Splits now supports Clear frame for Splits, Fuses, and Rooms.
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MAINFRAME SUITE UPDATES
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• Mainframe templates now have "Custom Border", which allows you to use a trim frame akin to Vehicle or Nyx with images from magic-mainframe-extras. This can be either a single image, which will use the form "image.png", or use color blending, which will take the form "-color-image.png" and use images wimage.png, uimage.png, etc.
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• Mainframe templates now automatically apply the Nyx frame to enchantments. This is controlled by the new Set option "auto nyx".
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• Mainframe templates can now provide an alternate image source to use for Nyx via the "alternate nyx" Set option. This can be from magic-mainframe-extras (with "folder/image.png" using "folder/wimage.png", "folder/uimage.png" etc), or use "star", a built in alternate from TVP's Altered Plus. More built-in will likely be added in future.
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• M15 Mainframe, M15 Adventures, and M15 Sagas now support Universes Beyond, which default to automated on cards with triangle stamps.
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• M15 Mainframe, Mainframe Splits, M15 Adventures, and M15 Sagas now support Universes Beyond, which default to automated on cards with triangle stamps.
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• M15 Sagas and Mainframe DFC now support Cases.
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• M15 Sagas and Mainframe DFC now allow for customization of Class Level Bars, adding bars without arrows, the Case line, and the ability to provide a custom image from magic-mainframe-extras.
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• Mainframe DFC now supports planeswalkers with 5 and 6 abilities.
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@@ -817,7 +817,23 @@ stamp_hybrid := [
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########################################################################
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# Putting it all together.
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########################################################################
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blend_colors := {
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colors := sort_text( order: if card_is_wedge(input) then "(wbgur)" else "(wubrg)"
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, (if chosen(choice:"white" ) then "w")
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+ (if chosen(choice:"blue" ) then "u")
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+ (if chosen(choice:"black" ) then "b")
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+ (if chosen(choice:"red" ) then "r")
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+ (if chosen(choice:"green" ) then "g"))
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if multi and (hybrid or colors == "") then (
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colors := colors + "m"
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)
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if artifact and (hybrid or colors == "") then (
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colors := colors + "a"
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)
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if chosen(choice:"reversed") then colors := reverse(colors)
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if colors == "" then colors := "c"
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colors
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}
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# Determine the card background based on the card_color multiple choice options
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color_background := {
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@@ -839,24 +855,11 @@ color_background := {
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if land and colored_lands then template := land_template # use land template instead?
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# The selected colors
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colors := sort_text( order: if card_is_wedge(input) then "(wbgur)" else "(wubrg)"
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, (if chosen(choice:"white" ) then "w")
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+ (if chosen(choice:"blue" ) then "u")
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+ (if chosen(choice:"black" ) then "b")
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+ (if chosen(choice:"red" ) then "r")
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+ (if chosen(choice:"green" ) then "g"))
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if multi and (hybrid or colors == "") then (
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colors := colors + "m"
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multi := false
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)
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if artifact and (hybrid or colors == "") then (
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colors := colors + "a"
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artifact := false
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)
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if chosen(choice:"reversed") then colors := reverse(colors)
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color_count := number_of_items(in: colors)
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if colors == "" then colors == "c"
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colors := blend_colors(input,land:land, multi:multi, hybrid:hybrid, artifact:artifact)
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if contains(colors, match:"a") then artifact := false
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if contains(colors, match:"m") then multi := false
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color_count := if colors == "c" then 0 else number_of_items(in: colors)
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# 'shape' / type of hybrid
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shape := if chosen(choice:"horizontal" ) then "horizontal"
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else if chosen(choice:"vertical" ) then "vertical"
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