Removed outdated templates (#28)
* Updated M15 Leveler with TriLeveler features and added alt rarity * Updated TTK Frames with alt rarity, and made the Conspiracy frame an autoframe rather than a second template * Added Karsus Mined mana as a mainframe-extras example set * Fixed clear-new being sorted in the wrong place * Migrated the following folders to the outdated pack: * m15-clear * m15-custom * m15-metropolis * m15-mined, m15-mined-planeshifted, magic-large-mined, magic-small-mined * m15-miracle * m15-nyx * m15-planeshifted, m15-planeshifted-leveler * m15-ttk-conspiracy * m15-token * m15-vehicle, vehicle --------- Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
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data/magic-m15-leveler.mse-style/lvlup_multiply_0.png
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data/magic-m15-leveler.mse-style/lvlup_texture_0.png
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@@ -1,12 +1,12 @@
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mse version: 2.0.0
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game: magic
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short name: M15 Leveler
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full name: Levelers After M15
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full name: Mana Cost Support
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icon: card-sample.png
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installer group: magic/m15 style/leveler cards
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position hint: 030
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version: 2018-02-09
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version: 2024-01-28
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depends on:
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package: magic.mse-game
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version: 2014-06-25
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@@ -70,6 +70,11 @@ init script:
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replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
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has_identity := { styling.color_indicator_dot }
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is_unsorted := {styling.remove_from_autocount}
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# alternate rarity color
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alt_rarity := {styling.alt_rarity_color}
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use_main_rarity := { contains(set.mainframe_rarity_name, match: ".png")}
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un_png := replace@(match:".png", replace: "")
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############################################################## Set info fields
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set info style:
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symbol:
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@@ -88,6 +93,10 @@ styling field:
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type: boolean
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name: use holofoil stamps
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description: Change to no to disable rare holofoil stamps
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styling field:
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type: text
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name: alt rarity color
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description: Use a custom color for the rarity symbol. Formatted as "R1,G1,B1:R2,G2,B2:...:X:" 1 and 2 are fill color, 3 and 4 border color, X is border thickness. For example, rare is 214,196,94:95,84,40:0,0,0:0,0,0:0.07
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styling field:
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type: boolean
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name: color indicator dot
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@@ -124,6 +133,11 @@ styling field:
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name: text box mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-small.mse-symbol-font
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styling field:
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type: package choice
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name: level mana symbols
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match: magic-mana-*.mse-symbol-font
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initial: magic-mana-large.mse-symbol-font
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styling field:
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type: choice
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name: center text
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@@ -234,7 +248,7 @@ card style:
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############################# Image
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image:
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left: 29
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top: 60
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top: 59
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width: 316
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height: 231
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z index: 1
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@@ -245,7 +259,7 @@ card style:
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top: 300
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width: 17
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height: 17
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z index: 1
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z index: 2
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render style: image
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visible: { has_identity() }
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image: { card_identity() }
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@@ -274,20 +288,43 @@ card style:
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# Images based on the set symbol
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basic land:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "c.png"
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else if use_alt_rarity() then alt_symbol()
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else if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "c.png"
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else if use_alt_rarity() then alt_symbol()
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else if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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masterpiece: script: symbol_variation(symbol: set.masterpiece_symbol, variation: "mythic rare")
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uncommon:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "u.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "r.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "rare")
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mythic rare:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "m.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "mythic rare")
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special:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "s.png"
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else if use_alt_rarity() then alt_symbol()
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else symbol_variation(symbol: set.symbol, variation: "special")
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masterpiece:
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script:
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if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "mp.png"
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else symbol_variation(symbol: set.masterpiece_symbol, variation: "mythic rare")
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############################# Text box
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rule text:
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left: 29
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left: { if card.level_0 != "" then 103 else 29 }
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top: 327
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right: {if card.pt != "" then 277 else 342}
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height: 52
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@@ -390,6 +427,23 @@ card style:
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alignment: middle center
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include file: /magic-watermarks.mse-include/watermarks
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############################# Levels
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level 0:
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z index: 3
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left: 38
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top: 349
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width: 34
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height: 22
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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shadow color: white
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shadow blur: 2
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symbol font:
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name: { styling.level_mana_symbols }
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size: 14
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level 1:
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z index: 3
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left: 38
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@@ -404,6 +458,9 @@ card style:
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color: black
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shadow color: white
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shadow blur: 2
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symbol font:
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name: { styling.level_mana_symbols }
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size: 14
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level 2:
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z index: 3
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left: 38
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@@ -418,6 +475,9 @@ card style:
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color: black
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shadow color: white
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shadow blur: 2
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symbol font:
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name: { styling.level_mana_symbols }
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size: 14
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############################# PT
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pt:
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z index: 3
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@@ -544,6 +604,13 @@ extra card field:
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save value: false
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editable: false
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# Add the bevel and shadows for the levelup arrow.
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extra card field:
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type: choice
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name: lvlup texture 0
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choice: image
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save value: false
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editable: false
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# Add the bevel and shadows for the levelup arrow.
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extra card field:
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type: choice
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name: lvlup texture 1
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@@ -558,6 +625,13 @@ extra card field:
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save value: false
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editable: false
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# This field gets set to combine mode multiply, to slightly darken first arrow.
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extra card field:
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type: choice
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name: lvlup multiply 0
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choice: image
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save value: false
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editable: false
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# This field gets set to combine mode multiply, to slightly darken first arrow.
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extra card field:
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type: choice
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name: lvlup multiply 1
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@@ -571,6 +645,20 @@ extra card field:
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choice: image
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save value: false
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editable: false
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# Add the word "LEVEL" to the top arrow.
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extra card field:
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type: text
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name: lvl label 0
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editable: false
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Repeat the word "LEVEL" with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: lvl label 0 copy 1
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editable: false
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Add the word "LEVEL" to the first arrow.
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extra card field:
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type: text
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@@ -600,6 +688,13 @@ extra card field:
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save value: false
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script: if styling.level_label == "" then "LEVEL" else styling.level_label
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# Repeat the first level with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: level 0 copy 1
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editable: false
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save value: false
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script: card.level_0
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# Repeat the first level with more shadow to give illusion of outline.
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extra card field:
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type: text
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name: level 1 copy 1
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@@ -694,6 +789,15 @@ extra card style:
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render style: image
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image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
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mask: { if is_rare() then "foil_mask_rare.png" else "foil_mask.png" }
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lvlup texture 0:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 2
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render style: image
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image: lvlup_texture_0.png
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visible: {card.level_0 != ""}
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lvlup texture 1:
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left: 0
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top: 0
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@@ -712,6 +816,15 @@ extra card style:
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render style: image
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image: lvlup_texture_2.png
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visible: {card.level_2 != ""}
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lvlup multiply 0:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: 1
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render style: image
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image: {set_combine(input: "lvlup_multiply_0.png", combine: "multiply")}
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visible: {card.level_0 != ""}
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lvlup multiply 1:
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left: 0
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top: 0
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@@ -721,7 +834,7 @@ extra card style:
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render style: image
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image: {set_combine(input: "lvlup_multiply_1.png", combine: "multiply")}
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visible: {card.level_1 != ""}
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lvlup multiply 1:
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lvlup multiply 2:
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left: 0
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top: 0
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width: 375
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@@ -730,6 +843,34 @@ extra card style:
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render style: image
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image: {set_combine(input: "lvlup_multiply_2.png", combine: "multiply")}
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visible: {card.level_2 != ""}
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lvl label 0:
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left: 50
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top: 340
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width: 10
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height: 10
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z index: 3
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alignment: middle center
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font:
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name: MPlantin
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size: 5.5
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color: black
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shadow color: white
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shadow blur: 2
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visible: {card.level_0 != ""}
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lvl label 0 copy 1:
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left: 50
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top: 340
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width: 10
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height: 10
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z index: 3
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alignment: middle center
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font:
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name: MPlantin
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size: 5.5
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color: black
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shadow color: white
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shadow blur: 2
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visible: {card.level_0 != ""}
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lvl label 1:
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left: 50
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top: 391
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@@ -786,6 +927,23 @@ extra card style:
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shadow color: white
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shadow blur: 2
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visible: {card.level_2 != ""}
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level 0 copy 1:
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z index: 3
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left: 38
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top: 349
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width: 34
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height: 22
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alignment: center middle shrink-overflow
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font:
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name: ModMatrix
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size: 17
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weight: bold
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color: black
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shadow color: white
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shadow blur: 2
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symbol font:
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name: { styling.level_mana_symbols }
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size: 14
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level 1 copy 1:
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z index: 3
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left: 38
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@@ -800,6 +958,9 @@ extra card style:
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color: black
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shadow color: white
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shadow blur: 2
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symbol font:
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name: { styling.level_mana_symbols }
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size: 14
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level 2 copy 1:
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z index: 3
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left: 38
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@@ -814,6 +975,9 @@ extra card style:
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color: black
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shadow color: white
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shadow blur: 2
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symbol font:
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name: { styling.level_mana_symbols }
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size: 14
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auto copyright:
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right: 350
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top: { if card.pt != "" then 500 else 488 }
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