Removed outdated templates (#28)

* Updated M15 Leveler with TriLeveler features and added alt rarity
* Updated TTK Frames with alt rarity, and made the Conspiracy frame an autoframe rather than a second template
* Added Karsus Mined mana as a mainframe-extras example set
* Fixed clear-new being sorted in the wrong place

* Migrated the following folders to the outdated pack:
* m15-clear
* m15-custom
* m15-metropolis
* m15-mined, m15-mined-planeshifted, magic-large-mined, magic-small-mined
* m15-miracle
* m15-nyx
* m15-planeshifted, m15-planeshifted-leveler
* m15-ttk-conspiracy
* m15-token
* m15-vehicle, vehicle

---------

Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
This commit is contained in:
GenevensiS
2024-01-28 16:32:41 +01:00
committed by GitHub
parent d4c96ee282
commit ed22e2adde
747 changed files with 254 additions and 8139 deletions

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@@ -1,12 +1,12 @@
mse version: 2.0.0
game: magic
short name: M15 Leveler
full name: Levelers After M15
full name: Mana Cost Support
icon: card-sample.png
installer group: magic/m15 style/leveler cards
position hint: 030
version: 2018-02-09
version: 2024-01-28
depends on:
package: magic.mse-game
version: 2014-06-25
@@ -70,6 +70,11 @@ init script:
replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
has_identity := { styling.color_indicator_dot }
is_unsorted := {styling.remove_from_autocount}
# alternate rarity color
alt_rarity := {styling.alt_rarity_color}
use_main_rarity := { contains(set.mainframe_rarity_name, match: ".png")}
un_png := replace@(match:".png", replace: "")
############################################################## Set info fields
set info style:
symbol:
@@ -88,6 +93,10 @@ styling field:
type: boolean
name: use holofoil stamps
description: Change to no to disable rare holofoil stamps
styling field:
type: text
name: alt rarity color
description: Use a custom color for the rarity symbol. Formatted as "R1,G1,B1:R2,G2,B2:...:X:" 1 and 2 are fill color, 3 and 4 border color, X is border thickness. For example, rare is 214,196,94:95,84,40:0,0,0:0,0,0:0.07
styling field:
type: boolean
name: color indicator dot
@@ -124,6 +133,11 @@ styling field:
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: package choice
name: level mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-large.mse-symbol-font
styling field:
type: choice
name: center text
@@ -234,7 +248,7 @@ card style:
############################# Image
image:
left: 29
top: 60
top: 59
width: 316
height: 231
z index: 1
@@ -245,7 +259,7 @@ card style:
top: 300
width: 17
height: 17
z index: 1
z index: 2
render style: image
visible: { has_identity() }
image: { card_identity() }
@@ -274,20 +288,43 @@ card style:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "c.png"
else if use_alt_rarity() then alt_symbol()
else if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "c.png"
else if use_alt_rarity() then alt_symbol()
else if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
masterpiece: script: symbol_variation(symbol: set.masterpiece_symbol, variation: "mythic rare")
uncommon:
script:
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "u.png"
else if use_alt_rarity() then alt_symbol()
else symbol_variation(symbol: set.symbol, variation: "uncommon")
rare:
script:
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "r.png"
else if use_alt_rarity() then alt_symbol()
else symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare:
script:
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "m.png"
else if use_alt_rarity() then alt_symbol()
else symbol_variation(symbol: set.symbol, variation: "mythic rare")
special:
script:
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "s.png"
else if use_alt_rarity() then alt_symbol()
else symbol_variation(symbol: set.symbol, variation: "special")
masterpiece:
script:
if use_main_rarity() then "/magic-mainframe-extras.mse-include/" + un_png(set.mainframe_rarity_name) + "mp.png"
else symbol_variation(symbol: set.masterpiece_symbol, variation: "mythic rare")
############################# Text box
rule text:
left: 29
left: { if card.level_0 != "" then 103 else 29 }
top: 327
right: {if card.pt != "" then 277 else 342}
height: 52
@@ -390,6 +427,23 @@ card style:
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
############################# Levels
level 0:
z index: 3
left: 38
top: 349
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.level_mana_symbols }
size: 14
level 1:
z index: 3
left: 38
@@ -404,6 +458,9 @@ card style:
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.level_mana_symbols }
size: 14
level 2:
z index: 3
left: 38
@@ -418,6 +475,9 @@ card style:
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.level_mana_symbols }
size: 14
############################# PT
pt:
z index: 3
@@ -544,6 +604,13 @@ extra card field:
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 0
choice: image
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 1
@@ -558,6 +625,13 @@ extra card field:
save value: false
editable: false
# This field gets set to combine mode multiply, to slightly darken first arrow.
extra card field:
type: choice
name: lvlup multiply 0
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to slightly darken first arrow.
extra card field:
type: choice
name: lvlup multiply 1
@@ -571,6 +645,20 @@ extra card field:
choice: image
save value: false
editable: false
# Add the word "LEVEL" to the top arrow.
extra card field:
type: text
name: lvl label 0
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 0 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Add the word "LEVEL" to the first arrow.
extra card field:
type: text
@@ -600,6 +688,13 @@ extra card field:
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the first level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 0 copy 1
editable: false
save value: false
script: card.level_0
# Repeat the first level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 1 copy 1
@@ -694,6 +789,15 @@ extra card style:
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
mask: { if is_rare() then "foil_mask_rare.png" else "foil_mask.png" }
lvlup texture 0:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_0.png
visible: {card.level_0 != ""}
lvlup texture 1:
left: 0
top: 0
@@ -712,6 +816,15 @@ extra card style:
render style: image
image: lvlup_texture_2.png
visible: {card.level_2 != ""}
lvlup multiply 0:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_0.png", combine: "multiply")}
visible: {card.level_0 != ""}
lvlup multiply 1:
left: 0
top: 0
@@ -721,7 +834,7 @@ extra card style:
render style: image
image: {set_combine(input: "lvlup_multiply_1.png", combine: "multiply")}
visible: {card.level_1 != ""}
lvlup multiply 1:
lvlup multiply 2:
left: 0
top: 0
width: 375
@@ -730,6 +843,34 @@ extra card style:
render style: image
image: {set_combine(input: "lvlup_multiply_2.png", combine: "multiply")}
visible: {card.level_2 != ""}
lvl label 0:
left: 50
top: 340
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_0 != ""}
lvl label 0 copy 1:
left: 50
top: 340
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_0 != ""}
lvl label 1:
left: 50
top: 391
@@ -786,6 +927,23 @@ extra card style:
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
level 0 copy 1:
z index: 3
left: 38
top: 349
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.level_mana_symbols }
size: 14
level 1 copy 1:
z index: 3
left: 38
@@ -800,6 +958,9 @@ extra card style:
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.level_mana_symbols }
size: 14
level 2 copy 1:
z index: 3
left: 38
@@ -814,6 +975,9 @@ extra card style:
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.level_mana_symbols }
size: 14
auto copyright:
right: 350
top: { if card.pt != "" then 500 else 488 }