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mse version: 2.0.0
game: magic
short name: 8th Test
full name: 8th Edition Test Prints
icon: card-sample.png
position hint: 288
version: 2024-05-30
depends on:
package: magic.mse-game
version: 2008-06-02
depends on:
package: magic-modules.mse-include
version: 2024-10-01
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-future-common.mse-include
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
template := { (if input == "c" then "a" else input) + "card.jpg" }
land_template := { (if input == "a" then "c" else input) + "lcard.jpg" }
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# What frame colors should have white copyright text?
font_colors_white := { input == "c" or input == "u" or input == "b" or input == "r" or input == "g" or input == "a" or contains(input, match:"l") }
# If a paintbrush is present, what color should it be?
paintbrush_color := {
if not styling.brush then "none"
else if font_white() then "white"
else "black"
}
# Filter out blending patterns.
no_blends :=
replace@(match:", horizontal", replace:"")+
replace@(match:", vertical", replace:"")+
replace@(match:", radial", replace:"")+
replace@(match:", overlay", replace:"")
# What color should the "land bar" be?
land_bar_color := {
if card.card_color == "land" then "c"
else if card.card_color == "artifact, land" then "c"
else if card.card_color == "white, land" then "w"
else if card.card_color == "blue, land" then "u"
else if card.card_color == "black, land" then "b"
else if card.card_color == "red, land" then "r"
else if card.card_color == "green, land" then "g"
else if no_blends(card.card_color) == "white, blue, land" then "w|u"
else if no_blends(card.card_color) == "white, black, land" then "w|b"
else if no_blends(card.card_color) == "white, red, land" then "w|r"
else if no_blends(card.card_color) == "white, green, land" then "w|g"
else if no_blends(card.card_color) == "blue, black, land" then "u|b"
else if no_blends(card.card_color) == "blue, red, land" then "u|r"
else if no_blends(card.card_color) == "blue, green, land" then "u|g"
else if no_blends(card.card_color) == "black, red, land" then "b|r"
else if no_blends(card.card_color) == "black, green, land" then "b|g"
else if no_blends(card.card_color) == "red, green, land" then "r|g"
else "m"
}
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
# Put a frame around it?
if land and color_count > 1 and not styling.gradient_lands then
land_template("m")
else if land and multi and mask_multi_land_with_color() then
masked_blend(
mask: "hybrid_blend_{type}.png",
dark: base,
light: land_template("m"),
)
else if multi and artifact then
masked_blend(
mask: "artifact_blend_{type}.png",
dark: template("a"),
light: masked_blend(
mask: "multicolor_blend_{type}.png",
dark: template("m"),
light: base
)
)
else if multi then
masked_blend(
mask: "multicolor_blend_{type}.png",
dark: template("m"),
light: base,
)
else if artifact and color_count > 1 and mask_hybrid_with_land() then
masked_blend(
mask: "artifact_blend_{type}.png",
dark: template("a"),
light: masked_blend(
mask: "multicolor_blend_{type}.png",
dark: template("c"),
light: base
)
)
else if artifact then
masked_blend(
mask: "artifact_blend_{type}.png",
dark: template("a"),
light: base,
)
else if color_count > 1 and mask_hybrid_with_land() then
masked_blend(
mask: "hybrid_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else base
}
watermark_include := "/magic-modules.mse-include/watermarks"
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: gradient lands
description: Should lands with more than one color have gradiented colors? This isn't done on real cards.
initial: no
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: package choice
name: casting cost mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-large.mse-symbol-font
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: text box font
initial: Verdana
choice: Verdana
choice: Mplantin
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: brush
description: Should the illustrator field have a paintbrush?
initial: yes
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/the_list_old
card style:
############################# Background stuff
border color:
left: 0
top: 0
width: 375
height: 523
left width: 20
right width: 19
top width: 21
bottom width: 24
z index: 4
card color:
left: 0
top: 0
width: 375
height: 523
z index: -2
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: 70
top: 39
width: {if card.card_symbol == "none" then "267" else "250"}
height: 23
alignment: middle shrink-overflow
padding bottom: 0
z index: 1
font:
name: Matrix
size: 19
weight: bold
color: black
casting cost:
left: 22
top: 27
width: {if contains(card.card_color, match:"land") then "0" else "30"}
height: 240
alignment: top center
direction: vertical
symbol font:
name: { styling.casting_cost_mana_symbols }
size: 18
alignment: middle right
always symbol: true
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 20 else 28}
top : 31
height: 21
width: 23
z index: 5
render style: image
image: { card_symbol_image(face: 1) }
############################# Image
image:
left: 63
top: 65
width: 279
height: 223
z index: 1
mask: imagemask.png
############################# Card type
type:
left: 65
top: 291
width: 273
height: 20
alignment: middle shrink-overflow
z index: 1
padding top: 2
font:
name: Matrix
size: 15
color: black
separator color: gray
rarity:
left: 22
top : 476
width: 36
height: 22
z index: 1
alignment: middle center
render style: image
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
text:
left: 60
top : 328
width: 284
height: 160
font:
name: { styling.text_box_font }
size: 11
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: 11
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
mask: {if contains(card.card_color, match:"land") then nil else "textboxmask.png"}
watermark:
left: 50
top : 328
width: 304
height: 160
z index: 1
render style: image
alignment: middle center
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# PT
pt:
z index: 4
left: 270
top: 463
width: {if contains(card.card_color, match:"land") then "0" else "75"}
height: 24
alignment: center middle
font:
name: Mplantin
size: 18
weight: bold
color: black
separator color: red
############################# Card sorting / numbering
############################# Copyright stuff
copyright line:
left: 38
top: 470
right: 237
height: 12
angle: 90
z index: 3
alignment: bottom
font:
name: Verdana
size: 5
color: { font_color(card.card_color) }
############################################################## Extra card fields
extra card field:
type: choice
name: paintbrush
script: paintbrush_color(card.card_color)
editable: false
choice: black
choice: white
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card field:
type: text
name: illustrator line
save value: false
script:
if not styling.brush then forward_editor(prefix: "Illus. ", field: card.illustrator)
else forward_editor(prefix: "", field: card.illustrator)
description: The illustrator of the card.
extra card field:
type: choice
name: land bar whole
save value: false
editable: false
script: land_bar_color()
extra card field:
type: choice
name: land bar top
save value: false
editable: false
script: land_bar_color()
extra card field:
type: choice
name: land bar bottom
save value: false
editable: false
script: land_bar_color()
extra card style:
paintbrush:
left: 27
top : 471
width: 30
height: 11
angle: 90
z index: 2
render style: image
choice images:
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 1050
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
illustrator line:
left: 23
top: {if styling.brush then "438" else "470"}
right: {if styling.brush then "190" else "222"}
height: 16
angle: 90
z index: 3
font:
name: Verdana
size: 9
weight: bold
color: { font_color(card.card_color) }
land bar whole:
left: 33
top: 73
width: {if contains(card.card_color, match:"land") then "27" else "0"}
height: 208
z index: 1
render style: image
choice images:
c: cbar.png
w: wbar.png
u: ubar.png
b: bbar.png
r: rbar.png
g: gbar.png
m: mbar.png
land bar top:
left: 33
top: 73
width: {if contains(card.card_color, match:"land") then "27" else "0"}
height: 121
z index: 1
render style: image
choice images:
w|u: wbar2.png
w|b: wbar2.png
w|r: rbar2.png
w|g: gbar2.png
u|b: ubar2.png
u|r: ubar2.png
u|g: gbar2.png
b|r: bbar2.png
b|g: bbar2.png
r|g: rbar2.png
land bar bottom:
left: 33
top: 160
width: {if contains(card.card_color, match:"land") then "27" else "0"}
height: 121
z index: 2
render style: image
choice images:
w|u: ubar2.png
w|b: bbar2.png
w|r: wbar2.png
w|g: wbar2.png
u|b: bbar2.png
u|r: rbar2.png
u|g: ubar2.png
b|r: rbar2.png
b|g: gbar2.png
r|g: gbar2.png