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magic-set-editor-fork/data/magic-DayNight.mse-style/style
cajun 6d617985ce [274/274] magic-modules rollout (#51)
Add Magic-Modules support to all frames
2024-09-10 22:21:23 -05:00

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mse version: 2.0.0
game: magic
short name: M15 Leveler D/N
full name: Levelers After M15 Day Night
icon: card-sample.png
installer group: magic/m15 style/leveler cards
position hint: 034
version: 2024-05-30
depends on:
package: magic.mse-game
version: 2014-06-25
depends on:
package: magic-default-image.mse-include
version: 2007-09-23
depends on:
package: magic-modules.mse-include
version: 2024-05-20
depends on:
package: magic-mana-large.mse-symbol-font
version: 2007-09-23
depends on:
package: magic-mana-small.mse-symbol-font
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
############################################################## Extra scripts
init script:
# Load scripts for image box
include file: /magic-default-image.mse-include/scripts
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
template_prefix := [card: "" card2: "" pt: "" stamp: "" identity: "/magic-modules.mse-include/indicators/"]
template_suffix := [card: "card.jpg" card2: "card2.jpg" pt: "pt.png" stamp: "stamp.jpg" identity: "identity.png"]
template := { template_prefix[type] + input + template_suffix[type] }
land_template := { template_prefix[type] + (if input == "a" then "c" else input) + "l" + template_suffix[type] }
# Use land templates for previews because they show more contrast
hybrid_previews := "land,hybrid"
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
# Is the card a promo card?
is_promo := { styling.promo }
shrink_type := {if styling.shrink_typeline_text != "" then to_int(styling.shrink_typeline_text) else 0 }
shrink_name := {if styling.shrink_name_text != "" then to_int(styling.shrink_name_text) else 0 }
top_box_font_cap := {if styling.top_box_font_cap != "" then to_int(styling.top_box_font_cap) else 0 }
# Declare the card shape.
card_shape := { "leveler" }
# Replacing the text_filter() from game file because all three rule text fields should call card.name
card_name_replace :=
replace@(
match: "<atom-cardname><nospellcheck>CARDNAME</nospellcheck></atom-cardname>"
replace: "<atom-cardname><nospellcheck>" + (if card.name=="" then "CARDNAME" else card.name) + "</nospellcheck></atom-cardname>")
watermark_include := "/magic-modules.mse-include/watermarks"
is_unsorted := {styling.remove_from_autocount}
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: text
name: level label
description: Should the level indicator say something other than "LEVEL"?
styling field:
type: text
name: shrink name text
description: Reduces the name text N points.
styling field:
type: text
name: shrink typeline text
description: Reduces the typeline text N points.
styling field:
type: text
name: top box font cap
description: Controls the top text box font size N points.
styling field:
type: text
name: level fontsize top
description: Controls the level box font size.
styling field:
type: text
name: level fontsize bottom
description: Controls the level box font size.
styling field:
type: boolean
name: remove from autocount
description: Removes the automatic card number for specific cards, to allow for overcounted cards like in Planeswalker Decks.
initial: no
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap and untap symbols should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: package choice
name: text box mana symbols
match: magic-mana-*.mse-symbol-font
initial: magic-mana-small.mse-symbol-font
styling field:
type: choice
name: center text
description: When to center text (short text only means only on one-line cards with no flavor text)
choice: always
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: promo
description: Is this card a promo card, with the "P" rarity?
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
center text:
render style: both
choice images:
always: /magic.mse-game/icons/center-all-text.png
short text only: /magic.mse-game/icons/center-short-text.png
never: /magic.mse-game/icons/center-no-text.png
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
include file: /magic-modules.mse-include/corners/card_fields
include file: /magic-modules.mse-include/information/card_fields
include file: /magic-modules.mse-include/stamps/card_fields
include file: /magic-modules.mse-include/card-symbols/card_fields
card style:
############################# Background stuff
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 30 else 50 }
top: 29
right: { 341 - card_style.casting_cost.content_width }
height: { 23 - (0.5 * shrink_name()) }
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: Beleren Bold
size: { 16 - shrink_name() }
color: black
casting cost:
right: 346
top: 30
width: { max(30, card_style.casting_cost.content_width) + 5 }
height: 23
alignment: middle right
font:
name: MPlantin
size: 15
symbol font:
name: magic-mana-large
size: 15
alignment: middle right
always symbol: true
z index: 2
padding top: 0
############################# Image
image:
left: 29
top: 60
width: 316
height: 231
z index: 1
default: {default_image(card.card_color)}
############################# Card type
indicator:
left: 31
top: 300
width: 17
height: 17
z index: 1
render style: image
visible: { has_identity() }
image: { module_identity() }
type:
left: { if has_identity() then "52" else "32" }
top: {298 + shrink_type() }
width: { (if has_identity() then "290" else "310") - max(22,card_style.rarity.content_width) }
height: { 20 - shrink_type() }
alignment: top shrink-overflow
z index: 1
padding top: 2
font:
name: Beleren Bold
size: { 13 - shrink_type() }
color: black
separator color: red
rarity:
right: 344
top: 297
width: 44
height: 22
z index: 2
render style: image
alignment: middle right
include file: /magic-modules.mse-include/rarities/choice_images
############################# Text box
rule text:
left: 29
top: 330
right: {if card.pt != "" then 286 else 342}
height: 49
font:
name: MPlantin
italic name: MPlantin-Italic
size: { 14 - top_box_font_cap() }
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: { 14 - top_box_font_cap() }
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
watermark:
left: 21
top: 328
width: 331
height: 142
z index: 1
render style: image
alignment: middle center
include file: /magic.mse-game/watermarks/menu_choice_images
image: { watermark_image_1() }
############################# Levels
level 1:
z index: 3
left: 38
top: 400
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: { if styling.level_fontsize_top == "" then 17 else styling.level_fontsize_top }
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2:
z index: 3
left: 38
top: 450
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: { if styling.level_fontsize_bottom == "" then 17 else styling.level_fontsize_bottom }
weight: bold
color: black
shadow color: white
shadow blur: 2
############################# PT
pt:
z index: 3
left: 293
top: 341
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 16
color: black
separator color: red
pt 2:
z index: 3
left: 293
top: 392
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 16
color: black
separator color: red
pt 3:
z index: 3
left: 293
top: 443.5
width: 60
height: 28
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 16
color: white
separator color: red
############################################################## Extra card fields
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt box 2
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: pt box 3
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: stamp
script: card.card_color
editable: false
save value: false
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 1
choice: image
save value: false
editable: false
# Add the bevel and shadows for the levelup arrow.
extra card field:
type: choice
name: lvlup texture 2
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to slightly darken first arrow.
extra card field:
type: choice
name: lvlup multiply 1
choice: image
save value: false
editable: false
# This field gets set to combine mode multiply, to darken second arrow by more.
extra card field:
type: choice
name: lvlup multiply 2
choice: image
save value: false
editable: false
# Add the word "LEVEL" to the first arrow.
extra card field:
type: text
name: lvl label 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 1 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Add the word "LEVEL" to the second arrow.
extra card field:
type: text
name: lvl label 2
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the word "LEVEL" with more shadow to give illusion of outline.
extra card field:
type: text
name: lvl label 2 copy 1
editable: false
save value: false
script: if styling.level_label == "" then "LEVEL" else styling.level_label
# Repeat the first level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 1 copy 1
editable: false
save value: false
script: card.level_1
# Repeat the second level with more shadow to give illusion of outline.
extra card field:
type: text
name: level 2 copy 1
editable: false
save value: false
script: card.level_2
# Forward the second rule text so we can intercept and replace card.name_2 with card.name.
extra card field:
type: text
name: forwarded rule text 2
multi line: true
save value: false
script: card_name_replace(forward_editor(field: card.rule_text_2))
description: The second rules text box
# Combine rule text 2 and flavor text to allow flavor on levelers.
extra card field:
type: text
name: rule text 3 with flavor
multi line: true
save value: false
script:
combined_editor(field1: card.rule_text_3, separator: "<line>\n</line>", field2: card.flavor_text)
description: The third rules text box and flavor text for the card; use up and down arrows to switch
extra card style:
pt box:
left: 280
top: 338.5
width: 81
height: 42
z index: 1
visible: { card.pt != "" }
render style: image
image: { card_ptbox() }
pt box 2:
left: 280
top: 389.5
width: 81
height: 42
z index: 2
visible: { card.pt_2 != "" }
render style: image
image: {combine_blend(image1: leveler_ptbox2(), image2: "ptbox_multiply_1.png", combine: "multiply")}
pt box 3:
left: 280
top: 440.5
width: 81
height: 42
z index: 2
visible: { card.pt_3 != "" }
render style: image
image: {combine_blend(image1: leveler_ptbox3(), image2: "ptbox_multiply_2.png", combine: "multiply")}
stamp:
left: 159
top: 471
width: 56
height: 26
z index: 1
visible: { card.card_stamp != "none" }
render style: image
image: { if stamp_shape() == "triangle" then module_ubstamp() else module_stamp() }
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 1050
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
mask: { if is_rare() then "foil_mask_rare.png" else "foil_mask.png" }
lvlup texture 1:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_1.png
visible: {card.level_1 != ""}
lvlup texture 2:
left: 0
top: 0
width: 375
height: 523
z index: 2
render style: image
image: lvlup_texture_2.png
visible: {card.level_2 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_1.png", combine: "multiply")}
visible: {card.level_1 != ""}
lvlup multiply 1:
left: 0
top: 0
width: 375
height: 523
z index: 1
render style: image
image: {set_combine(input: "lvlup_multiply_2.png", combine: "multiply")}
visible: {card.level_2 != ""}
lvl label 1:
left: 50
top: 391
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.text_box_mana_symbols }
size: 5.5
visible: {card.level_1 != ""}
lvl label 1 copy 1:
left: 50
top: 391
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
symbol font:
name: { styling.text_box_mana_symbols }
size: 5.5
visible: {card.level_1 != ""}
lvl label 2:
left: 50
top: 441
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
lvl label 2 copy 1:
left: 50
top: 441
width: 10
height: 10
z index: 3
alignment: middle center
font:
name: MPlantin
size: 5.5
color: black
shadow color: white
shadow blur: 2
visible: {card.level_2 != ""}
level 1 copy 1:
z index: 3
left: 38
top: 400
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
level 2 copy 1:
z index: 3
left: 38
top: 450
width: 34
height: 22
alignment: center middle shrink-overflow
font:
name: ModMatrix
size: 17
weight: bold
color: black
shadow color: white
shadow blur: 2
forwarded rule text 2:
left: {if card.level_1 != "" then 103 else 29}
top: 379
right: {if card.pt_2 != "" then 286 else 342}
height: 51
font:
name: MPlantin
italic name: MPlantin-Italic
size: { if styling.level_fontsize_top == "" then 14 else styling.level_fontsize_top }
scale down to: 6
color: black
symbol font:
name: { styling.text_box_mana_symbols }
size: { if styling.level_fontsize_top == "" then 14 else styling.level_fontsize_top }
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6
rule text 3 with flavor:
left: {if card.level_2 != "" then 103 else 29}
top: 430
right: {if card.pt_3 != "" then 286 else 342}
height: 51
font:
name: MPlantin
italic name: MPlantin-Italic
size: { if styling.level_fontsize_bottom == "" then 14 else styling.level_fontsize_bottom }
scale down to: 6
color: white
shadow color: black
shadow displacement x: -1
shadow displacement y: 1
symbol font:
name: { styling.text_box_mana_symbols }
size: { if styling.level_fontsize_bottom == "" then 14 else styling.level_fontsize_bottom }
alignment:
script:
if (styling.center_text == "short text only" and
not contains(match:"\n", card.rule_text) and
card.flavor_text == "<i-flavor></i-flavor>" and
card_style.text.content_lines <= 2) or
styling.center_text == "always"
then "middle center"
else "middle left"
z index: 2
padding left: 6
padding right: 4
line height hard: 1.2
line height line: 1.5
line height soft: 0.9
line height hard max: 1.3
line height line max: 1.6