Files
magic-set-editor-fork/data/magic-modules.mse-include/information
GenevensiS 206de32133 MSE 2.5.2 and Showcase Catchup (#18)
* Updated to MSE 2.5.2
* Added Assassin's Creed Memory Corridor
* Added Bloomburrow Borderless Anime
* Added Bloomburrow Woodland
* Added Compleated Planeswalkers
* Added Duskmourn Paranormal
* Added Kamigawa Neon
* Added Kamigawa Ninja
* Added Kamigawa Samurai
* Added Innistrad Fang
* Added Theros Constellation
* Added Capenna Art Deco
* Added Capenna Golden Age
* Added Capenna Skyscraper
* Added Doctor Who TARDIS
* Added Dominaria Stained Glass
* Added Eldraine Enchanting Tales
* Added Fallout PipBoy
* Added Ikoria Crystal
* Added Innistrad Double Feature
* Added Innistrad Equinox
* Added Ixalan Treasures
* Added Ixalan Legends
* Added Ixalan Caverns
* Added Lord of the Rings Ring
* Added Lord of the Rings Scroll
* Added Ravnica City Mural
* Added Ravnica Dossier
* Added Tarkir Dragon Wing
* Added Thunder Junction Breaking News
* Added Thunder Junction Vault
* Added Thunder Junction Wanted Poster
* Added Unfinity Of Tomorrow
* Added Unfinity Attractions
* Added Secret Lair Baseball
* Added revamped option to Amonkhet Invocations
* Added UB stamp compatibility to old showcase frames
* Added foils and popouts modules
* Add foil_mask blending system
* Fixes #57
2024-09-23 14:11:14 -05:00
..

#### To use this include in a template, add the following in the template headers:
depends on:
	package:			magic-modules.mse-include
	version:			2024-05-20

#### Also add this, unindented, before the card style section:
include file: /magic-modules.mse-include/information/card_fields
#### For DFC or TFC templates, instead override the faces_coordinates function, and use:
include file: /magic-modules.mse-include/information/card_fields_dfc
include file: /magic-modules.mse-include/information/card_fields_tfc

#### Default Field Placement (@375x523, w=1 h=1)
set code:
	left:   24w
	top:    499h
	width:  40w
	height: 10h
set language:
	left:   24w
	top:    509h
	width:  40w
	height: 10h
card code:
	left:   24w
	top:    489h
	width:  120w
	height: 10h
parition select:
	left:   24w
	top:    489h
	width:  35w
	height: 10h
illustrator:
	left:   25w + set_code_language_width
	top:    499h
	width:  10w - 50w
	height: 10h
copyright:
	right:  351w
	top:    490h, 500w w/secondary
	width:  140w
	height: 10h
secondary copyright:
	left:   211w
	top:    490h
	width:  variable
	height: 10h
the list icon:
	left:   0w
	bottom: 523h
	width:  22w
	height: 33h
#### Customization
#### Optionally, you can adjust global alignment by redefining the following functions after the scripts include statement
#### which must return an int corresponding to the number of pixels you want to shift things by
#### positive numbers move right and down, negative move left and up

#### To shift everything up/down:
information_offset_top_1 := { 0 }

#### To shift the card number, set code and artist credit left/right:
information_codes_offset_left_1 := { 0 }

#### To shift the actual copyright lines left/right:
information_copyright_offset_right_1 := { 0 }

#### To shift the copyright up/down on creatures/walkers, if the pt/loyalty box is very short/tall:
information_copyright_offset_pt_top_1 := { 0 }

#### To shift the secondary copyright left/right on creatures/walkers, if the pt/loyalty box is very narrow/wide:
information_secondary_offset_pt_left_1 := { 0 }

#### For the other faces on DFC or TFC templates, use:
information_offset_top_2 := { 0 }
information_codes_offset_left_2 := { 0 }
information_copyright_offset_right_2 := { 0 }
information_copyright_offset_pt_top_2 := { 0 }
information_secondary_offset_pt_left_2 := { 0 }
information_offset_top_3 := { 0 }
information_codes_offset_left_3 := { 0 }
information_copyright_offset_right_3 := { 0 }
information_copyright_offset_pt_top_3 := { 0 }
information_secondary_offset_pt_left_3 := { 0 }

#### These work the same on 90° rotated cards, but you need to imagine the card is upright

#### You can disable the copyright on some of the faces,
#### by adding the following functions in the init script:
information_disabled_1 := { true }
information_disabled_2 := { true }
information_disabled_3 := { true }