Files
magic-set-editor-fork/data/magic-modules.mse-include/information
GenevensiS 73fcaba07c Update Strixhaven mystical archive frame (#174)
* Update Strixhaven mystical archive frame
2026-02-07 16:37:33 -06:00
..
2024-09-30 15:51:19 -05:00
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2024-09-30 15:51:19 -05:00
2024-09-30 15:51:19 -05:00

#### To use this include in a template, add the following in the template headers:
depends on:
	package:			magic-modules.mse-include
	version:			2024-10-01

#### Also add this, unindented, before the card style section:
include file: /magic-modules.mse-include/information/card_fields
#### For DFC or TFC templates, instead override the faces_coordinates function, and use:
include file: /magic-modules.mse-include/information/card_fields_dfc
include file: /magic-modules.mse-include/information/card_fields_tfc

#### Default Field Placement (@375x523, w=1 h=1)
set code:
	left:   24w
	top:    499h
	width:  40w
	height: 10h
set language:
	left:   24w
	top:    509h
	width:  40w
	height: 10h
card code:
	left:   24w
	top:    489h
	width:  120w
	height: 10h
parition select:
	left:   24w
	top:    489h
	width:  35w
	height: 10h
illustrator:
	left:   25w + set_code_language_width
	top:    499h
	width:  10w - 50w
	height: 10h
copyright:
	right:  351w
	top:    490h, 500w w/secondary
	width:  140w
	height: 10h
secondary copyright:
	left:   211w
	top:    490h
	width:  variable
	height: 10h
the list icon:
	left:   0w
	bottom: 523h
	width:  22w
	height: 33h
#### Customization
#### Optionally, you can adjust global alignment by redefining the following functions after the scripts include statement
#### which must return an int corresponding to the number of pixels you want to shift things by
#### positive numbers move right and down, negative move left and up

#### To shift everything up/down:
information_offset_top_1 := { 0 }

#### To shift the card number, set code and artist credit left/right:
information_codes_offset_left_1 := { 0 }

#### To shift the actual copyright lines left/right or up/down:
information_copyright_offset_right_1 := { 0 }
information_copyright_offset_top_1 := { 0 }

#### To shift the copyright up/down on creatures/walkers, if the pt/loyalty box is very short/tall:
information_copyright_offset_pt_top_1 := { 0 }

#### To shift the secondary copyright left/right on creatures/walkers, if the pt/loyalty box is very narrow/wide:
information_secondary_offset_pt_left_1 := { 0 }

#### For the other faces on DFC or TFC templates, use:
information_offset_top_2 := { 0 }
information_codes_offset_left_2 := { 0 }
information_copyright_offset_right_2 := { 0 }
information_copyright_offset_pt_top_2 := { 0 }
information_secondary_offset_pt_left_2 := { 0 }
information_offset_top_3 := { 0 }
information_codes_offset_left_3 := { 0 }
information_copyright_offset_right_3 := { 0 }
information_copyright_offset_pt_top_3 := { 0 }
information_secondary_offset_pt_left_3 := { 0 }

#### These work the same on 90° rotated cards, but you need to imagine the card is upright

#### You can disable the copyright on some of the faces,
#### by adding the following functions in the init script:
information_disabled_1 := { true }
information_disabled_2 := { true }
information_disabled_3 := { true }