Commit Graph

20 Commits

Author SHA1 Message Date
cajun
e84fcd062c TMT types 2026-02-26 03:57:54 -06:00
cajun
efaa0d1a48 marvel previews 2025-12-09 13:29:55 -06:00
cajun
d2bf1709a5 add Sorcerer and Partner-Group 2025-09-26 15:38:10 -05:00
cajun
5dfe68989d ~SPM Keywords Update (#159)
* Updates English types and keywords to ATL
* Updates German, Spanish, French, and Italian types and keywords to SPM
* Updates Japanese types to SPM, adds Tiered, Job select, Warp and Void, waiting on scryfall for Station, Landers, and SPM
* Adds lang_settings for is_spacecraft and is_planet
* Adds is_mana_cost(param), so keywords can use "for " and "for its X cost" depending on if its a nice cost. Added to Mayhem and Web-slinging/Enweb.
* Updates predef token reminder text
2025-09-24 00:59:41 -05:00
cajun
4273221c3c Reapply "Bump to 2 5 8 (#141)"
This reverts commit 75307ecbe4.
2025-09-23 22:58:06 -05:00
cajun
75307ecbe4 Revert "Bump to 2 5 8 (#141)"
This reverts commit 240c1532ee.
2025-09-23 22:32:25 -05:00
GenevensiS
240c1532ee Bump to 2 5 8 (#141)
* Bump to 2.5.8

- Hard code exception for word "plains" in english_singular and english_plural functions
- Add font preloading by TomTkacz
- Add import_image function by TomTkacz
- Fix freeze when loading a set with missing templates

* add locale entries

* include localized keywords and statistics

* Add slider fields and get_mse_path

* Allow "Default" in slider fields

* better fix for print bug

* don't draw checkerboard when image field has default

this allows an image field to be transparent before an image has been selected by the user

* allow additional individual choices in slider fields

* Add CSV / TSV importer

* Update README.md

* move game scripts to separate file

* add json import

* format english locale

* format foreign locales

* localize

* finish locales

* cleanup

* minor tweaks

* fix bug in import csv

* optimize card counts display

* tighten conditions on drop down menu closing

* widen welcome window buttons

* Update changelog.txt

* tweaks

* update cli

* add locale entries, add changelog entries

* make some values scriptable, rewrite print layout logic

* fix "referencing nonexistant file" internal error

the error would happen when an image or set symbol file was changed or deleted, then the set was saved, then the change or deletion was undone

* add add_card_to_set script function

am I crazy or was there no way to do this from the CLI?

* fix symbol font bug

* add global_script statistics dimension property

this script is ran once at the start, and its result is stored in the 'global_value' variable, which is accessible to the regular script.

with this we can get rid of the set.global_variable_average_opening_hand field, and make sure its script is ran only once, when the user clicks on the relevant statistics dimension

* Add to_json and from_json script functions

* Update changelog.txt

* bump wxWidgets to 3.3.1

* Update changelog.txt

typos and today's prs

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Co-authored-by: cajun <kajunkittyavenger@gmail.com>
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2025-09-23 14:53:19 -05:00
cajun
8730408c4d moogle 2025-05-14 14:55:28 -05:00
cajun
b5a069b12b Seal, Avishkar, Omen, secondary list for linux 2025-05-10 18:34:12 -05:00
cajun
9bc417eaca Seal and Avishkar (eng only) 2025-02-08 19:04:23 -06:00
cajun
cb6cab414d Rooms and autoreminder prototype (#81)
* add rooms
* add clear splits and fuse
* rebuild the split and fuse images
* add nyx and UB frames
2024-09-29 15:32:32 -05:00
cajun
6d617985ce [274/274] magic-modules rollout (#51)
Add Magic-Modules support to all frames
2024-09-10 22:21:23 -05:00
GenevensiS
fd4b8e4c89 card_fields rewrite and magic-modules.mse-include (#21)
Overhauls the card_fields file to allow for template designers more freedom in manipulating data.

Adds magic-modules.mse-include, a large scale include file for building templates in a standardized way. Applying this to existing frames will be coming in future updates.
2024-05-24 17:57:47 -05:00
cajun
ba6e44614c OTJ game updates [Status: awaiting JP/ZHS reminder text] (#39)
Add new types and keywords for OTJ

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-04-13 04:01:35 -05:00
cajun
54e65bd7b4 localization fixes
* Add Detective to languages that didn't have it before.
* Fix Instant and Tribal translation for Portuguese.
2024-03-01 16:53:32 -06:00
cajun
9814450371 MKM + PIP type/keyword updates (#33)
* add ES, PT, IT, ZHS Scientist from REX
* add ES and IT Doctor from Arcade Gannon
* Add English MKM and PIP types (Bobblehead, Junk, Case, Sloth, Synth) and keywords (Cloak, Collect Evidence, Disguise, Suspect, Junk tokens)
* Add MKM and PIP official localization for German, Spanish, French, Italian, and Japanese.
* Add Portuguese and Chinese localization for MKM types and keywords, and unofficial translation for Sloth.
* Correct the row/column order of Japanese creature type menus.

* Fix #34
* Adjust cost_parameter_script to handle mana costs better
* Add cost_parameter_script_nonspace to handle mana costs better in Japanese and Chinese

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-02-27 19:20:11 -06:00
cajun
9f6634e6c0 Update language_map 2024-02-10 23:20:30 -06:00
cajun
1ca8a98b3e export fixes
update lackeybot exporter
fix issue in language_map stopping exporters from working
2024-01-28 16:12:24 -06:00
GenevensiS
666632a4e9 Stats page bug fixes (#29)
* Added <atom-sep> to subtype_separators to better accomodate multi-wordsubtypes.
* Fixed the colorless value in Color Category not being localized and not linking relevant cards when clicking on it's histogram bar.
* Fixed the global_variable_average_opening_hand_statistic function being extremely slow and potentially crashing large sets.
* Added is_tokenish method that checks if something is a token, an emblem, a designation, a rulestip, a counter or a checklist.
* Fixed a bug on some setups, where strings could be too long and would cause the display tab of the preferences menu to collapse on itself.
* fix some untranslated strings

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-01-15 07:10:57 -06:00
GenevensiS
1adaf70609 Localization Update (#23)
Improved localization support across MSE. Unless otherwise noted, updates apply to Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish

Locales have been updated, including the Dutch and Polish locales. These may still want to be improved by native speakers but are no longer full of untranslated English strings.

Type line word lists are now localized, and will change with the Set tab language option rather than needing files to be edited. Chinese types are sorted by Unicode, Japanese types are sorted by gojūon, the rest are alphabetized in their own language. Card type and super types have also been reordered accordingly.

Added spellcheck dictionaries for most languages. Chinese and Japanese have instead had their spellchecking disabled so they don't have their entire cards underlined.
Updated the Beleren, MPlantin, and Relay fonts to support Cyrillic characters.

Number maps have been added to assist with localized keywords.
Localized keyword files have been added up to Lost Caverns of Ixalan. To use these, rename the magic.mse-game/keywords file to "keywords_en", then rename the keyword file of your choice to "keywords".
Craft has a simplified reminder text for most languages. The craft_code function in magic.mse-game/scripts provides a template for using the more comprehensive version English uses, with German having access to it as well so far.

Localized auto-frames for M15 Adventures, M15 Sagas, Mainframe Tokens, M15 Mainframe, Mainframe DFC, and GenevensiS frames

Added Totem armor -> Umbra armor to auto errata script, and updated it to allow for localized replacements

Did about as much stats page localization as we can get away with. French has been completed, other languages will need the stats names and help trace done by someone who actually knows the language.
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Co-authored-by: cajun <kajunkittyavenger@gmail.com>
2024-01-05 03:02:40 -06:00