Commit Graph

37 Commits

Author SHA1 Message Date
GenevensiS
fb3e5092a6 Update to 2.5.3 (#78)
* Update to 2.5.3

- add `exists_in_package` script function, which take a string argument of the form
"/package-name.package-extension/file-name.file-extension" and return true if the file can be loaded by MSE.
- add 175% export zoom option

* update watermark handling
* collapse card_watermark_1 etc into custom_watermark_link(#)
* added verify_watermark_image, a script that runs in custom watermark fields
* if the field is a potentially valid link, it will run exists_in_package, width_of, and length_of and caches their info in the field
* if the image is too big, it displays it normally instead of erroring

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-09-26 15:37:23 -05:00
cajun
8f8d9c637a Indicator update (#76)
* update indicator script and remove color indicator dot styling options

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-09-24 13:44:27 -05:00
cajun
9a7b7949e8 [wip] updating exporters for 2.5 (#75)
* Add Card Regions to DFCs
* Add Hashes
* Add crop_multi_image to help crop with card regions
* bugfix exporters and organize the list
* add dfc splitter support for Cockatrice and Lackey exporters
* fix sizing bugs on Planesculptors exporter
* update icons on exporters missing them
* update namecheck exporter and improve near checking

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-09-24 09:52:17 -05:00
GenevensiS
206de32133 MSE 2.5.2 and Showcase Catchup (#18)
* Updated to MSE 2.5.2
* Added Assassin's Creed Memory Corridor
* Added Bloomburrow Borderless Anime
* Added Bloomburrow Woodland
* Added Compleated Planeswalkers
* Added Duskmourn Paranormal
* Added Kamigawa Neon
* Added Kamigawa Ninja
* Added Kamigawa Samurai
* Added Innistrad Fang
* Added Theros Constellation
* Added Capenna Art Deco
* Added Capenna Golden Age
* Added Capenna Skyscraper
* Added Doctor Who TARDIS
* Added Dominaria Stained Glass
* Added Eldraine Enchanting Tales
* Added Fallout PipBoy
* Added Ikoria Crystal
* Added Innistrad Double Feature
* Added Innistrad Equinox
* Added Ixalan Treasures
* Added Ixalan Legends
* Added Ixalan Caverns
* Added Lord of the Rings Ring
* Added Lord of the Rings Scroll
* Added Ravnica City Mural
* Added Ravnica Dossier
* Added Tarkir Dragon Wing
* Added Thunder Junction Breaking News
* Added Thunder Junction Vault
* Added Thunder Junction Wanted Poster
* Added Unfinity Of Tomorrow
* Added Unfinity Attractions
* Added Secret Lair Baseball
* Added revamped option to Amonkhet Invocations
* Added UB stamp compatibility to old showcase frames
* Added foils and popouts modules
* Add foil_mask blending system
* Fixes #57
2024-09-23 14:11:14 -05:00
cajun
1a5432a0ec update to MOM plane frame (#74)
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-09-23 09:55:31 -05:00
cajun
0e8925a64e add system for (To keyword, ...) reminder text (#69)
-added handle_action_rt(to:"name", "Action") to be used in keyword code. It will return either "To name, action" or "Action" depending on if the reminder text is removed from the keyword.
Example: {handle_action_rt(to:"populate", "Create")} a token that's a copy of a creature token you control.
-added handle_merged_rt("Normal", moved:"Alternate") to be used in keyword code. It will typically return "Normal", but will return "Alternate" if its keyword gets moved.
Example: {handle_merged_rt(if param1.value == "ns" then "They’re artifacts" else "It’s an artifact", moved:"A Food token is an artifact")} with "2, T, Sacrifice this artifact: You gain 3 life."
2024-09-22 08:32:25 -05:00
GenevensiS
c4200b4862 Add colorable symbol font (#53)
* changed white_text to generic recolorable symbols
* add pawprint symbol
2024-09-17 13:16:43 -05:00
GenevensiS
7833d5ad8f Add extra stamps options (#60)
* add classicshifted stamps
* improve custom stamp handling and add realm acorn examples
* add split_custom_directory function so we don't have to keep copy pasting filename injection scripts
* improve to_number_lax

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-09-17 11:53:00 -05:00
GenevensiS
e77bb8ec38 Gen modules integration (#54)
genevensis frames magic-modules integration
2024-09-17 11:05:00 -05:00
cajun
6d617985ce [274/274] magic-modules rollout (#51)
Add Magic-Modules support to all frames
2024-09-10 22:21:23 -05:00
cajun
ab7895cdbc fix masterpiece counting
& pt-br instant
2024-08-10 15:03:56 -05:00
cajun
a21cb6e4a0 MH3 Updates (#50)
* add Emerge from

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-05-27 19:45:32 -05:00
cajun
c96226fa40 [in progress] make all mana fonts alch_compatible (#49)
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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-05-26 04:14:58 -05:00
GenevensiS
056abce80f Add corners options to some showcases (#44)
* Add corners option for Strixhaven showcases, Amonkhet Invocation, Dungeon Module, Secret Lair Full Art, and Unstable Basics
* Added option to remove name background from Unstable Basics
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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-05-26 03:24:24 -05:00
GenevensiS
fd4b8e4c89 card_fields rewrite and magic-modules.mse-include (#21)
Overhauls the card_fields file to allow for template designers more freedom in manipulating data.

Adds magic-modules.mse-include, a large scale include file for building templates in a standardized way. Applying this to existing frames will be coming in future updates.
2024-05-24 17:57:47 -05:00
cajun
e43fb95077 Adventure Overhaul +custom border +paritions (#47)
ADVENTURE OVERHAUL
* Adventures can now customize both halves of the card, allowing for two pages.
* Each side can be an Adventure page, an Adventure page with only a name, a full text page, a flattened Adventure page, a flattened page with only the name, or blank.
* A decorations field has been set up, which allows adding additional flair around the pages to help set variants apart.
* Also we have better page images now.

PARTITIONS
* Partitions are finally live!
* Frames can add the card field "partition select" to access partition code, no additional scripting is needed.
* MSE handles partitions 0-9 and A-Z. Assign cards partitions 0-9 to sort before the default count at A, B-M to sort after it, and N-Z to sort after it and not be counted in the main set count, for card numbers like 301/300.
* The Set field "last main partition" allows the user to change the behavior by putting a replacement for M in the option.
* Card numbers default to the March of the Machine numbering of "0001" now
* But 001/099, 001, 1/99, 1, and 1000/0099 are now supported, with a second option to set overcounted cards to display with or without the main set count.
* Currently this is supported on M15 Mainframe and M15 Adventures. The rest are coming soon.

EXTRA THING
* Added Custom Border support to M15 Mainframe and M15 Adventures, which let you use magic-mainframe-extras to set up an additional border frame akin to Nyx and Vehicle. This is the finalized version used for Revolution's Ruin and Colorless frames.

BACKEND STUFF
* Adventures is trying out some new backend stuff that will get expanded upon in the coming patches:
* retooled the Landless array to be less jank
* retooled the template script a little to make it easier to hook out images with complicated links, most notably user-submitted ones like custom crowns and custom borders
* blend masks are now in their own folder
* discovered that 'styling.name or else ""' is legal code in script, which means we can make adding style options to frames *way* easier. the entire custom font code is now offloaded to scripts, and templates can access it without needing to copy paste anything beyond the styling field.

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-05-11 03:08:50 -05:00
cajun
ba6e44614c OTJ game updates [Status: awaiting JP/ZHS reminder text] (#39)
Add new types and keywords for OTJ

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-04-13 04:01:35 -05:00
cajun
a44757f325 fix issue with custom italic font 2024-03-06 00:33:15 -06:00
GenevensiS
b808664d74 Fix subtype filter (#36)
* Fix dropdown menus not adding spaces
2024-03-01 16:44:59 -06:00
cajun
d4c96ee282 Update script
fix more [+1]/+1 issues
2024-01-28 08:05:01 -06:00
GenevensiS
cd3c0887a6 Fix multi-word subtypes (#31) 2024-01-28 08:03:12 -06:00
GenevensiS
d3984b48bd Fixing TK symbol
split TK out of mana filter
add its own step after loyalty symbols
add you get N to mana_context
add mana value to mana_uncontext
tweak mana_context formatting
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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-01-18 10:12:53 -06:00
cajun
8fb6d6e78a add error catch
MSE failed to start up if you had an unhandled replacement, like "Totem Armor"
2024-01-15 17:59:50 -06:00
GenevensiS
666632a4e9 Stats page bug fixes (#29)
* Added <atom-sep> to subtype_separators to better accomodate multi-wordsubtypes.
* Fixed the colorless value in Color Category not being localized and not linking relevant cards when clicking on it's histogram bar.
* Fixed the global_variable_average_opening_hand_statistic function being extremely slow and potentially crashing large sets.
* Added is_tokenish method that checks if something is a token, an emblem, a designation, a rulestip, a counter or a checklist.
* Fixed a bug on some setups, where strings could be too long and would cause the display tab of the preferences menu to collapse on itself.
* fix some untranslated strings

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-01-15 07:10:57 -06:00
GenevensiS
0960b3d694 Minor symbol fonts update (#27)
- Adjusted energy symbol size in `magic-mana-large`
- Added unfinity tickets in `magic-mana-large` and `magic-mana-small`, symbol TK
- Added defense in `magic-mana-small`, symbols D0-D99, D-99 - D+99
- Added a few `insert symbol menu` entries

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Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
2024-01-10 14:26:16 -06:00
cajun
cb9942ec42 fix double shrinking 2024-01-05 11:22:08 -06:00
cajun
5023d2a85c Update Alternate Rarity Color script (#24)
Added Alt Rarity to:
- Adventures
- Aftermath
- Mainframe
- M15 Future
- Mainframe Planeswalkers
- Mainframe DFCs
- Paradox
- Sagas
- Mainframe Splits

Added custom fonts to
- Adventures
- Mainframe
- Mainframe Tokens

Added Print Fix to
- Adventures
- Mainframe DFC
- Mainframe Planeswalkers
- Mainframe Tokens
- Paradox
- Sagas

Close #19
2024-01-05 08:31:38 -06:00
GenevensiS
1adaf70609 Localization Update (#23)
Improved localization support across MSE. Unless otherwise noted, updates apply to Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish

Locales have been updated, including the Dutch and Polish locales. These may still want to be improved by native speakers but are no longer full of untranslated English strings.

Type line word lists are now localized, and will change with the Set tab language option rather than needing files to be edited. Chinese types are sorted by Unicode, Japanese types are sorted by gojūon, the rest are alphabetized in their own language. Card type and super types have also been reordered accordingly.

Added spellcheck dictionaries for most languages. Chinese and Japanese have instead had their spellchecking disabled so they don't have their entire cards underlined.
Updated the Beleren, MPlantin, and Relay fonts to support Cyrillic characters.

Number maps have been added to assist with localized keywords.
Localized keyword files have been added up to Lost Caverns of Ixalan. To use these, rename the magic.mse-game/keywords file to "keywords_en", then rename the keyword file of your choice to "keywords".
Craft has a simplified reminder text for most languages. The craft_code function in magic.mse-game/scripts provides a template for using the more comprehensive version English uses, with German having access to it as well so far.

Localized auto-frames for M15 Adventures, M15 Sagas, Mainframe Tokens, M15 Mainframe, Mainframe DFC, and GenevensiS frames

Added Totem armor -> Umbra armor to auto errata script, and updated it to allow for localized replacements

Did about as much stats page localization as we can get away with. French has been completed, other languages will need the stats names and help trace done by someone who actually knows the language.
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Co-authored-by: cajun <kajunkittyavenger@gmail.com>
2024-01-05 03:02:40 -06:00
GenevensiS
8c617b5936 Statistics Update (#12)
* Adding GenevensiS's stats page overhaul
* Update card_fields: automated stats are now disabled
* Update set_fields: added customization fields for stats
* Stats have new icons
* Updated position hint and card shape for several frames
* Added preliminary localization updates
* Added detect_custom_subtypes_statistic

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Co-authored-by: cajun <kajunkittyavenger@gmail.com>
2023-11-10 07:21:14 -06:00
cajun
94b8383b32 Scripts for card numbers
Add partition support
Add MOM card number support
Add Stamp support
No templates utilize these just yet
2023-11-04 20:53:05 -05:00
CajunAvenger
2ee67a67f2 dungeon fix, update stamp support 2023-02-14 00:00:26 -06:00
CajunAvenger
c9178918e5 fixing issue with alternate card languages 2022-05-20 18:56:37 -05:00
CajunAvenger
496ed9d775 NEO Update 2022-02-08 16:55:24 -06:00
CajunAvenger
427188118d bugfixes 2021-10-24 14:48:18 -05:00
CajunAvenger
3c0b4a4d86 October update 2021-10-07 00:35:28 -05:00
CajunAvenger
946e8534b1 AFR Update and sorting 2021-07-09 13:48:12 -05:00
CajunAvenger
eda330eee8 Initial commit 2021-07-09 02:07:58 -05:00