* add UB frames to M15 Mainframes, M15 Sagas, and M15 Adventures
* Putting off Mainframe DFC and Mainframe Walkers until the Frame Disassembly
---------
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
-added handle_action_rt(to:"name", "Action") to be used in keyword code. It will return either "To name, action" or "Action" depending on if the reminder text is removed from the keyword.
Example: {handle_action_rt(to:"populate", "Create")} a token that's a copy of a creature token you control.
-added handle_merged_rt("Normal", moved:"Alternate") to be used in keyword code. It will typically return "Normal", but will return "Alternate" if its keyword gets moved.
Example: {handle_merged_rt(if param1.value == "ns" then "They’re artifacts" else "It’s an artifact", moved:"A Food token is an artifact")} with "2, T, Sacrifice this artifact: You gain 3 life."
* Add corners option for Strixhaven showcases, Amonkhet Invocation, Dungeon Module, Secret Lair Full Art, and Unstable Basics
* Added option to remove name background from Unstable Basics
---------
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
Overhauls the card_fields file to allow for template designers more freedom in manipulating data.
Adds magic-modules.mse-include, a large scale include file for building templates in a standardized way. Applying this to existing frames will be coming in future updates.
ADVENTURE OVERHAUL
* Adventures can now customize both halves of the card, allowing for two pages.
* Each side can be an Adventure page, an Adventure page with only a name, a full text page, a flattened Adventure page, a flattened page with only the name, or blank.
* A decorations field has been set up, which allows adding additional flair around the pages to help set variants apart.
* Also we have better page images now.
PARTITIONS
* Partitions are finally live!
* Frames can add the card field "partition select" to access partition code, no additional scripting is needed.
* MSE handles partitions 0-9 and A-Z. Assign cards partitions 0-9 to sort before the default count at A, B-M to sort after it, and N-Z to sort after it and not be counted in the main set count, for card numbers like 301/300.
* The Set field "last main partition" allows the user to change the behavior by putting a replacement for M in the option.
* Card numbers default to the March of the Machine numbering of "0001" now
* But 001/099, 001, 1/99, 1, and 1000/0099 are now supported, with a second option to set overcounted cards to display with or without the main set count.
* Currently this is supported on M15 Mainframe and M15 Adventures. The rest are coming soon.
EXTRA THING
* Added Custom Border support to M15 Mainframe and M15 Adventures, which let you use magic-mainframe-extras to set up an additional border frame akin to Nyx and Vehicle. This is the finalized version used for Revolution's Ruin and Colorless frames.
BACKEND STUFF
* Adventures is trying out some new backend stuff that will get expanded upon in the coming patches:
* retooled the Landless array to be less jank
* retooled the template script a little to make it easier to hook out images with complicated links, most notably user-submitted ones like custom crowns and custom borders
* blend masks are now in their own folder
* discovered that 'styling.name or else ""' is legal code in script, which means we can make adding style options to frames *way* easier. the entire custom font code is now offloaded to scripts, and templates can access it without needing to copy paste anything beyond the styling field.
---------
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
* change resize formula to be character-based
* add embossed letters for accent, grave, circumflex, and overdots (à, á, â, ä) for aeiou.
---------
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
* add ES, PT, IT, ZHS Scientist from REX
* add ES and IT Doctor from Arcade Gannon
* Add English MKM and PIP types (Bobblehead, Junk, Case, Sloth, Synth) and keywords (Cloak, Collect Evidence, Disguise, Suspect, Junk tokens)
* Add MKM and PIP official localization for German, Spanish, French, Italian, and Japanese.
* Add Portuguese and Chinese localization for MKM types and keywords, and unofficial translation for Sloth.
* Correct the row/column order of Japanese creature type menus.
* Fix#34
* Adjust cost_parameter_script to handle mana costs better
* Add cost_parameter_script_nonspace to handle mana costs better in Japanese and Chinese
---------
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>
* Updated M15 Leveler with TriLeveler features and added alt rarity
* Updated TTK Frames with alt rarity, and made the Conspiracy frame an autoframe rather than a second template
* Added Karsus Mined mana as a mainframe-extras example set
* Fixed clear-new being sorted in the wrong place
* Migrated the following folders to the outdated pack:
* m15-clear
* m15-custom
* m15-metropolis
* m15-mined, m15-mined-planeshifted, magic-large-mined, magic-small-mined
* m15-miracle
* m15-nyx
* m15-planeshifted, m15-planeshifted-leveler
* m15-ttk-conspiracy
* m15-token
* m15-vehicle, vehicle
---------
Co-authored-by: cajun <12363371+CajunAvenger@users.noreply.github.com>